They are afraid of us...
Yes Alemonkey, If I had to explain the game in less than an hour, I'd say, on the map there are numbers. The numbers correspond to how many armies that player has on that space. You can attack from anywere that you have more than 1 army on a territory, to any surrounding territory that has enemy armies on it. It takes one army to occupy a territory, so if you have 4 armies on a space, you can roll three dice, one for each army you are attacking with. The defender can roll up to two dice, one for each army on the space. So if you have 4 armies and you're attacking a space with 2 armies, when you press "attack" you'll see three dice for you, and two dice for the defender. If you have 3 armies on a space and you're attacking a space with two armies on it, you've only got two armies that can attack, so you'll see two dice for you and two for the opponent.
Here's how the dice work. Your highest roll goes against your opponent's highest roll, Your second highest roll goes against your opponent's second highest roll. The defender wins a tie. So here's an example..
you roll 6, 3, 1 your opponent rolls 6, 2 Here's how it breaks down. your opponent's 6 beats your 6, but your 3 beats the opponent's 2. So you lose one army, and he loses one army.
Another example,
you: 4,2,1 Him: 6 (he only has one army on his space so he only rolls one die)
his 6 beats your 4, you lose one army.
you: 6,5,1 Him: 5,5 you lose one, he loses one
When you wipe out all the armies on a territory, one army is automatically moved there to occupy. you are then given a choice of how many to "advance" into that country.
When you finish your attacks, you get to fortify. this means you get to move troops around the board depending on the type of game. If someone has a pile of troops on your border, and you need to move some of your armies in to deter an attack, use the fortify function.
Like rdwj says, if it's a chained game, you can make one move, of as many armies as you want from one space to any other thats connected. So if you have a string of armies across a continent, you can pull armies from Alaska for instance, and put them in Greenland.
In an adjacent game, you can only make one move, from a territory to an adjoining territory.
In a Unlimited game, you can make multiple movements from one place to any other territory as long as they are connected.
Then there's the continents..... If you occupy all the territories on a continent, like you are doing in South America right now in our game, you get bounus armies every turn. in your case, you get two for owning all the territories in S. America.
And then, there are the cards. Each time you take a turn, and take over a territory, you get a card. The card will have a color and the name of a territory. When you collect three of the same color, or one of each color, you can turn those cards in at the beginning of your turn and get armies for them. In an escalating game, the first set that's turned in is worth 4 armies, then 6, then 8, 10, 15, 20, 25, 30... And when you turn in a set, if you occupy a territory that's listed on a card, you get a couple bonus armies added to that space. Cards are important, and you have to conquer at least one territory in a turn in order to get a card. You can collect 5 cards and then you must turn in a set.
If you wipe another player out, (kill all his armies on the entire board) you get his cards.
That's all I can think of right now. If you have any more questions, feel free to ask here or on the CC chat.