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Mario Keezer

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Haha, I love it. I want Raccoon Mario though! Also, if you drink enough beers from the keezer, do you visit Star Road --- figuratively, of course.
 
I remember seeing some mario inspired tap handles on here that someone had made from wood that would be perfect for this keezer. Nice work, I dig it! Just be careful if kids are around, they'll definitely want to play.
 
so i don't know how to do this but you need to rig this to play the game sounds when you pour

This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so
 
Truly inspired! Love the idea and the description. I have been "that guy" enough times to know the feeling as well.

How many coversations have you had at Lowes or HD that begin with:

Brewer: "So...I'm trying to find a 1/2" [insert widget here], but it needs to do x and y."

Employee: "Do you mind if I ask what you're trying to do?"

Brewer, sheepishly: "Umm, see I homebrew and I got this keg that I'm..." trails off into rambling and staring at the floor.

Employee: "Do you..uhh...make like Bud Light?"
 
This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so

Dude, you could easily write a function to play a .midi file when flowrate exceeds some noise-elim threshold, but you would have to store it somewhere. I am an arduino person, so I don't know if RPi gives you any data storage capability.
 
How many coversations have you had at Lowes or HD that begin with:

Brewer: "So...I'm trying to find a 1/2" [insert widget here], but it needs to do x and y."

Employee: "Do you mind if I ask what you're trying to do?"

Brewer, sheepishly: "Umm, see I homebrew and I got this keg that I'm..." trails off into rambling and staring at the floor.

Employee: "Do you..uhh...make like Bud Light?"

usually I just get blank stares when I try to explain i'm using it for a completely unintended purpose. That's why I just say "i'm good" and find it myself... sometimes you get inspired in the process, especially when the thing you came in for only exists in your head and you have to fabricate an alternate which seems to happen all too often for me it seems
 
Dude, you could easily write a function to play a .midi file when flowrate exceeds some noise-elim threshold, but you would have to store it somewhere. I am an arduino person, so I don't know if RPi gives you any data storage capability.

Surprisingly I never thought about midi, that can make it a lot easier. Hopefully I can find a way to do it on the netduino so I don't have to abandon the work i've done so far, which more or less works. The RPi takes an SD and supports up to 32GB I believe so that's no issue and has speaker/video out which would make that part infinitely easier, it would just be a matter of figuring out how to port over the input from the flow meters which I haven't really looked into
 
Surprisingly I never thought about midi, that can make it a lot easier. Hopefully I can find a way to do it on the netduino so I don't have to abandon the work i've done so far, which more or less works. The RPi takes an SD and supports up to 32GB I believe so that's no issue and has speaker/video out which would make that part infinitely easier, it would just be a matter of figuring out how to port over the input from the flow meters which I haven't really looked into

If you do ever get to it, I look forward to seeing the results.
 
This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so

I know I know. If you get this working and go off of flow rate you should have it do the coin block noise thump-ching every oz or so...

Or, have different levels from Mario 1 background sound set dependant on what is on the particular tap. Heck if you work something out to determine how much is left in the keg you can do the speed up music like when time was running out on a level towards the end of the keg. Yeah I am a dork.
 
Quite possibly the coolest thing I've seen in a while, I love it. Can't wait to see how you progress with the project.
 
DrunkleJon said:
I know I know. If you get this working and go off of flow rate you should have it do the coin block noise thump-ching every oz or so...

Or, have different levels from Mario 1 background sound set dependant on what is on the particular tap. Heck if you work something out to determine how much is left in the keg you can do the speed up music like when time was running out on a level towards the end of the keg. Yeah I am a dork.

I think the water level music would be pretty cool to use with a coin block sound every now and then.
 
I think the water level music would be pretty cool to use with a coin block sound every now and then.

Now I am going to have to break out the emulator and beat all the NES Mario games again. On the later games, none of that flute level warping stuff.

Thanks all, its not as if I do not have other things to be doing with my life than cheezing out on video games I grew up on while drinking HB. If I could only think of them...
 
This is uber creative. I love it. The drip tray could be bricks, that seems easy enough. Can't wait to see more from you.
 
WOW.... As a old time gamer all I can say is I want one exactly like it... whats the cost?
 
WOW.... As a old time gamer all I can say is I want one exactly like it... whats the cost?

I don't have the exact cost, but if memory serves it came in at about $60 for the pipe and fittings (not counting any beer related hardware). It's a toilet flange, a straight coupler, a 3-way wye, 3 90* elbows, 3 end caps, and a short length of abs pipe to hold it all together plus some green paint. I didn't glue any of it to make future adjustments easier and it is holding up good so far. The figures I ultimately got on amazon for $5-$10 each, plus a threaded rod and some couplers to make the taps. Cut a hole in the bottom, stick rod inside and some gorilla glue for good measure.
 
Now I have that old school Mario music in my head. You remember the music from the original Mario, yeah, that one.


Nice work! :mug:
 
Great idea and thanks for sharing, I might modify this idea a bit to suit my own interest but I'll certainly give you credit when I do!
 
so i don't know how to do this but you need to rig this to play the game sounds when you pour

This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so

I keep coming back to this thread for sheer amusement and love of Mario. This is a hilarious idea!
 
I keep coming back to this thread for sheer amusement and love of Mario. This is a hilarious idea!

lol thanks! I have decided to work on porting my code over to the RPi, it's kinda slow going though because I got a lot of other stuff to focus on too but it'll definitely get done. :D
 
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