waldzinator
Well-Known Member
Haha, I love it. I want Raccoon Mario though! Also, if you drink enough beers from the keezer, do you visit Star Road --- figuratively, of course.
so i don't know how to do this but you need to rig this to play the game sounds when you pour
Haha, I love it. I want Raccoon Mario though! Also, if you drink enough beers from the keezer, do you visit Star Road --- figuratively, of course.
Truly inspired! Love the idea and the description. I have been "that guy" enough times to know the feeling as well.
This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so
How many coversations have you had at Lowes or HD that begin with:
Brewer: "So...I'm trying to find a 1/2" [insert widget here], but it needs to do x and y."
Employee: "Do you mind if I ask what you're trying to do?"
Brewer, sheepishly: "Umm, see I homebrew and I got this keg that I'm..." trails off into rambling and staring at the floor.
Employee: "Do you..uhh...make like Bud Light?"
Dude, you could easily write a function to play a .midi file when flowrate exceeds some noise-elim threshold, but you would have to store it somewhere. I am an arduino person, so I don't know if RPi gives you any data storage capability.
Surprisingly I never thought about midi, that can make it a lot easier. Hopefully I can find a way to do it on the netduino so I don't have to abandon the work i've done so far, which more or less works. The RPi takes an SD and supports up to 32GB I believe so that's no issue and has speaker/video out which would make that part infinitely easier, it would just be a matter of figuring out how to port over the input from the flow meters which I haven't really looked into
This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so
Another variation to this with same thoughts on the sewer pipes....TMNT.
DrunkleJon said:I know I know. If you get this working and go off of flow rate you should have it do the coin block noise thump-ching every oz or so...
Or, have different levels from Mario 1 background sound set dependant on what is on the particular tap. Heck if you work something out to determine how much is left in the keg you can do the speed up music like when time was running out on a level towards the end of the keg. Yeah I am a dork.
I think the water level music would be pretty cool to use with a coin block sound every now and then.
This is uber creative. I love it. The drip tray could be bricks, that seems easy enough. Can't wait to see more from you.
WOW.... As a old time gamer all I can say is I want one exactly like it... whats the cost?
Sorry, but the princess is in another keezer.
so i don't know how to do this but you need to rig this to play the game sounds when you pour
This was an inspiration I had the other day actually. I already have flow meters hooked to a netduino to measure pour rates, so assuming I can get a speaker hooked to it, I could probably do it. Either that or look into porting the project over to my raspberry pi but I haven't had a lot of time to look into that. My thought was to have it play the "running out of time" music when you get to the last gallon or so
I keep coming back to this thread for sheer amusement and love of Mario. This is a hilarious idea!