With our house about to hit the market, and my time in NM drawing to a close, I really can't start any new projects. I'm even debating brewing the 888 I had planned for this weekend. So, my projects have now hit virtual-land. I've been messing with Linux video editing software, and I happened upon Blender - a very in-depth 3D modeling program that includes support for complex graphics, animations, and even a gaming engine. I just had to take it for a spin...and I've found myself designing a new grain mill with big rollers that are 4" in diameter by 8" long. Here's the start:
Clearly I'm a n00b at this stuff. The lighting sucks, and the aluminum rollers don't look quite right. I was particularly proud of the way the bearings turned out, though. It turns out that creating knurls in such a program is not a simple task. I followed one tutorial and found it to be sub-par. I think I may just "fake it" with a texture. On to creating the frame!
Clearly I'm a n00b at this stuff. The lighting sucks, and the aluminum rollers don't look quite right. I was particularly proud of the way the bearings turned out, though. It turns out that creating knurls in such a program is not a simple task. I followed one tutorial and found it to be sub-par. I think I may just "fake it" with a texture. On to creating the frame!