This is the release of Brewtarget 1.2.2. As always, it's completely free and open source (donations very much appreciated!). It works on linux, windows, mac, and more. It's compatible with recipes by software that use BeerXML like Beersmith. In case you're unfamiliar with brewtarget, see the 1.1 thread or the 1.2 thread.
Download it here: https://sourceforge.net/projects/brewtarget/
By the way, is anyone interested in making a short demo video for me like ? I would really appreciate it!
New Features
There are a lot more, but I can't think of them right now.
Windows Installation
Unzip to wherever. Right click "brewtarget.exe" and then "Send to desktop" or any other method to make a shortcut on your desktop.
Mac Installation
Unzip the app to wherever. You need to have the Qt 4.6.2 (or greater) runtime library installed. Go here: http://qt.nokia.com/downloads then LGPL, then Framework Only. NOTE: there is a problem with some of the Qt versions for mac (including 4.6.0), in that they are missing a few essential components (QtDBus libraries). This is a bug with Qt that I have no control over, but has been fixed since 4.6.2.
Linux Installation
Download the .deb and use dpkg to install as usual. You need to install the libraries for Qt 4.6 or above, as well as Phonon. If you can't use dpkg, you probably want the .tar.bz2 download, which is the source. The build process is the standard "./configure && make && make install". There is also a debian source package available if you want to build a debian package on a different architecture than i386.
Getting Started
Before you do ANYTHING, please go through the example recipe in About->Manual. This example tries to hit on all the features and how to use brewtarget in general.
Importing Recipes From Old Versions
You can export your recipes from the old version and import them into the new one. Instead of exporting them one by one, you can do File->Export Database in the old version. This will create 3 files (database.xml, recipes.xml, and mashs.xml). Then in the new version, you can do File->Import Recipes and choose the recipes.xml file.
Ongoing Translations
I am preparing to release translations of the software, and I currently have translations for Croatian and French. However, I need help translating to other languages (especially like German, Spanish, and other major languages). You only need to be fluent in both English and another language. You need no programming experience. Keep in mind that you have to know all the beer jargon like "wort," "hops," "decoction," etc. There are about 700 short phrases to translate. If you're interested in doing this for a language, PM me your email address, and I'll send you more details. There's no deadline; you just work on it when you have time.
Bug Reports/Feature Requests
If you have a
account, please report any bugs or feature requests on our feature tracker. Otherwise, just post them on here.
Want to Help Out?
Get an account at sourceforge.net and PM me if you want to be a developer on the project. C++ experience is required. If you do not already know what the phrase "model-view-controller" means, then you are probably not ready yet. Otherwise, you are welcome to use subversion to check out and modify the current code. If you modify the code and want to submit the changes, just let me know.
Anyway, enjoy!
Download it here: https://sourceforge.net/projects/brewtarget/
By the way, is anyone interested in making a short demo video for me like ? I would really appreciate it!
New Features
- More calculators, such as pitch rate, refractometer tools, and a simple unit conversion tool.
- Advanced mash designer tool (this one is really cool imho).
- Can show all OG/FG as Plato/Brix/Balling instead of specific gravity.
- More detailed ingredient descriptions and uses.
- Lot of fixes and improvements.
There are a lot more, but I can't think of them right now.
Windows Installation
Unzip to wherever. Right click "brewtarget.exe" and then "Send to desktop" or any other method to make a shortcut on your desktop.
Mac Installation
Unzip the app to wherever. You need to have the Qt 4.6.2 (or greater) runtime library installed. Go here: http://qt.nokia.com/downloads then LGPL, then Framework Only. NOTE: there is a problem with some of the Qt versions for mac (including 4.6.0), in that they are missing a few essential components (QtDBus libraries). This is a bug with Qt that I have no control over, but has been fixed since 4.6.2.
Linux Installation
Download the .deb and use dpkg to install as usual. You need to install the libraries for Qt 4.6 or above, as well as Phonon. If you can't use dpkg, you probably want the .tar.bz2 download, which is the source. The build process is the standard "./configure && make && make install". There is also a debian source package available if you want to build a debian package on a different architecture than i386.
Getting Started
Before you do ANYTHING, please go through the example recipe in About->Manual. This example tries to hit on all the features and how to use brewtarget in general.
Importing Recipes From Old Versions
You can export your recipes from the old version and import them into the new one. Instead of exporting them one by one, you can do File->Export Database in the old version. This will create 3 files (database.xml, recipes.xml, and mashs.xml). Then in the new version, you can do File->Import Recipes and choose the recipes.xml file.
Ongoing Translations
I am preparing to release translations of the software, and I currently have translations for Croatian and French. However, I need help translating to other languages (especially like German, Spanish, and other major languages). You only need to be fluent in both English and another language. You need no programming experience. Keep in mind that you have to know all the beer jargon like "wort," "hops," "decoction," etc. There are about 700 short phrases to translate. If you're interested in doing this for a language, PM me your email address, and I'll send you more details. There's no deadline; you just work on it when you have time.
Bug Reports/Feature Requests
If you have a
Want to Help Out?
Get an account at sourceforge.net and PM me if you want to be a developer on the project. C++ experience is required. If you do not already know what the phrase "model-view-controller" means, then you are probably not ready yet. Otherwise, you are welcome to use subversion to check out and modify the current code. If you modify the code and want to submit the changes, just let me know.
Anyway, enjoy!
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