So Im working on designing a new island for my kitchen while im stuck deployed. Im incorporating my kegerator into it and also a drink dispenser. The thing im not entirely sure how to tackle is the detection of the size of the glass. The basic idea is the user can put a glass on a platform and then choose from a list of possible drinks.
The problem im trying to figure out is how to figure out the size of the glass so that it is idiot proof and they cant pick a drink that will overflow the glass.
Here are my current brainstorming ideas:
1. By weight with a range of acceptable weight for the glass, the problem with this one is different glass materials
2. IR sensors to measure the height and diameter and approximate the size, already going to use a IR sensor to detect the top rim to position the glass below the dispenser
3. Glass selection in the UI, this is a simple version but would allow a drunken guest to choose the wrong size and cause an overflow
Any Ideas for a drunk proof solution?
The problem im trying to figure out is how to figure out the size of the glass so that it is idiot proof and they cant pick a drink that will overflow the glass.
Here are my current brainstorming ideas:
1. By weight with a range of acceptable weight for the glass, the problem with this one is different glass materials
2. IR sensors to measure the height and diameter and approximate the size, already going to use a IR sensor to detect the top rim to position the glass below the dispenser
3. Glass selection in the UI, this is a simple version but would allow a drunken guest to choose the wrong size and cause an overflow
Any Ideas for a drunk proof solution?