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Old 05-02-2013, 02:20 PM   #91
skunk27
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Mar 2013
Nelson, New Zealand
Posts: 9


Quote:
Originally Posted by jflongo View Post
No matter where I put it, it put the Pre Boil Gravity at 1.060, where mine was at 1.052 since the Sugar went in with 5 minutes left in the boil, not at the start of the boil, which this calculated it at. While the final gravity was fine, it project it to be 1.072, and I ended up at 1.070, so the brewhouse eff was a little over 80% which is good.
I've noticed something similar since 2.0 came out, both in created recipes and those imported from the older version. The pre-boil gravity doesn't seem to be calculating properly, it's often way too high, even higher than the OG. My equipment profile with boil off rates are set up correctly, and when I follow the recipe the pre-boil gravity is considerably (but not surprisingly) lower although the OG works out as predicted.

I've attached a screenshot to illustrate.
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Old 05-05-2013, 02:56 AM   #92
mikfire
 
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Nov 2008
Richmond, VA
Posts: 236
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Quote:
Originally Posted by skunk27 View Post
I've noticed something similar since 2.0 came out, both in created recipes and those imported from the older version. The pre-boil gravity doesn't seem to be calculating properly, it's often way too high, even higher than the OG. My equipment profile with boil off rates are set up correctly, and when I follow the recipe the pre-boil gravity is considerably (but not surprisingly) lower although the OG works out as predicted.

I've attached a screenshot to illustrate.
Work has gotten really nuts lately. I will look into this as soon as things calm down a little bit.
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Old 05-09-2013, 02:51 AM   #93
skunk27
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Mar 2013
Nelson, New Zealand
Posts: 9


Quote:
Originally Posted by mikfire View Post
Work has gotten really nuts lately. I will look into this as soon as things calm down a little bit.
Thanks a lot for your work here.

One more small suggestion, maybe extend the percentages in the fermentables to have at least one decimal place so small quantities can be more distinguishable.

 
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Old 05-27-2013, 05:48 PM   #94
danb35
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May 2012
Hartsville, SC
Posts: 131
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Any timeline on getting the Mac 2.0.1 release out? I see it's out for Windows and Linux. Thanks for the work on this!

 
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Old 05-29-2013, 05:00 PM   #95
brkoerner
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Dec 2010
, Texas
Posts: 88
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Have version 2.0.1 and it wont calculate IBUs from mash hops. Anyone else have this issue?

 
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Old 05-30-2013, 10:16 PM   #96
danb35
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May 2012
Hartsville, SC
Posts: 131
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Looking around a bit more, it looks like your download link for Mac goes to sourceforge.net, where the latest version is 2.0.0. Download links for other OSs go to launchpad.net, where the latest version is 2.0.1, and a Mac package of 2.0.1 is also available. Interesting--looks like your download links may need to be fixed.

 
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Old 05-31-2013, 01:51 PM   #97
pbuelow
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Mar 2011
Chicago, IL
Posts: 31

The latest Mac image doesn't work. At this time, to get the latest you need to build from source. Unfortunately, the two of us who build for the Mac are not able to right now. Although Phil may be closer than I am.

 
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Old 05-31-2013, 07:15 PM   #98
eulipion2
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Sep 2006
Hawley, PA
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After reading danb35's post above (before you posted pbuelow) I downloaded the Mac 2.0.1 version, and it works for me, but I haven't really delved too deeply into recipe creation, so maybe something is broken, I just haven't found it yet.
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Old 06-07-2013, 12:23 PM   #99
Mattyp11
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Mar 2011
Johnstown, Colorado
Posts: 15


Still nothing for the iPad? Anyone?

 
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Old 06-08-2013, 11:31 AM   #100
pbuelow
HBT_LIFETIMESUPPORTER.png
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Mar 2011
Chicago, IL
Posts: 31

The 32bit version works fine, it's the 64bit version that's the problem.

And @Mattyp11, there won't be an iDevice or Android version anytime soon. There are some considerable difficulties in doing one, and there really isn't anyone contributing it either. I have some ideas that would make it easier, but don't have time right now to contribute them.

 
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