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Old 04-19-2009, 04:08 AM   #21
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Vampires are really really cool in a sex with men kind of way.
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Old 04-19-2009, 08:06 PM   #22
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Why can't zombies be the missing link of the vampire evolution,

or were vampires created ?

-Jason
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Old 04-20-2009, 04:31 PM   #23
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Vampires are nothing like zombies. When a dead creature is animated by Animate Dead (3rd level cleric spell), it can be made into either a skeleton or zombie if it is mostly intact. Zombies act as if they are under the constant effect of a Slow spell, have no Int score or skills, gain DR 5/slashing, lose all feats the base creature had (but gain Toughness), and they tend to have a low CR. When creating a zombie, all hit dice gained from class levels are lost (to a minimum of 1) and the remaining HD are doubled and become d12s.

Vampires can be created by other vampires or by the 8th level cleric spell Create Greater Undead. A vampire's abilities increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. As an undead creature, a vampire has no Constitution score. All HD of the base creature are retained and increased to d12s. They gain cold and electricity resistance 10, DR 10/silver and magic, and several special abilities. A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round. As a standard action, a vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. They retain all skills of the base creature, but also have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Unlike zombies, they have +4 to turn resistance. A vampire can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. A vampire can climb sheer surfaces as though with a spider climb spell.

Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don't harm the vampire--they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it. However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a vampire's heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature's head and fill its mouth with holy wafers (or their equivalent).

Zombies can not make other zombies, but vampires can create other vampires if they kill a creature using their energy drain ability. A creature with 4 or less HD rises as a vampire spawn, and 5 or more becomes a vampire.
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Old 04-20-2009, 04:45 PM   #24
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OK, we just went from gay to nerd.
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Old 04-20-2009, 05:05 PM   #25
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Wow, it went from a civil discussion of vampires vs zombies. A proverbial duel to the death between two undeads (not sure this is possible)......and there was D&D from straight out of left field.

 
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Old 04-20-2009, 07:39 PM   #26
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I just think of monsters in the context of 3.5e D20 rules...
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Old 04-20-2009, 07:42 PM   #27
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You forgot one thing that separates Vampires from Zombies.

Dental Insurance.

 
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Old 04-20-2009, 07:46 PM   #28
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Quote:
Originally Posted by Cheeto View Post
Why can't zombies be the missing link of the vampire evolution,

or were vampires created ?

-Jason
Good question. There are many theories.

- The merging of a blood-sucking spirit and a dying queen (yeah, anne rice is a little kooky)
- Draculas denial of god, betrayal of the church, and drinking of the blood
- Judas - really bad dracula movies taking the whole betrayal thing a bit too far
- infection (i am legend-esque)
- i'm sure there are more
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Old 04-20-2009, 07:55 PM   #29
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Has anyone seen Ravenous? That movie isn't about zombies or vampires, but it has elements of both. Cannablism on the wild west frontier in the 1800s is shown as being kinda like vampirism without the undead part, getting super abilities and crap, but it retains the good old slaughter-and-eat-'em mentality of zombies without the mindlessness.

Also, like vampires, the cannibals in Ravenous are just dripping with the homoeroticism. It's a weird movie, it's basically a black comedy. Don't try to take it seriously - the soundtrack alone won't allow you to do that... half the music is by Damon Albarn, who is one of the people behind Gorillaz.

It's like the tension of Alien mixed up with Interview With the Vampire in the 1800s west, all wrapped up in a crunchy roll of "WTF were they smoking when they made this". It's great in it's bizarre way.
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Old 04-20-2009, 07:59 PM   #30
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I'm not really versed on the White Wolf mythos, but I think the origin of vampires in that RPG system is Cain of Cain and Abel. He was cursed by God to wander the earth forever in darkness, and any of his spawn would carry the same curse.
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