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12-28-2007, 03:45 AM
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#1
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Nothin' like a lil 60 grit...
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Join Date: Jul 2006
Location: Southwest
Posts: 13,316
Liked 377 Times on 235 Posts Likes Given: 38
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3D Modeling Kicks Arse!
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With our house about to hit the market, and my time in NM drawing to a close, I really can't start any new projects. I'm even debating brewing the 888 I had planned for this weekend. So, my projects have now hit virtual-land. I've been messing with Linux video editing software, and I happened upon Blender - a very in-depth 3D modeling program that includes support for complex graphics, animations, and even a gaming engine. I just had to take it for a spin...and I've found myself designing a new grain mill with big rollers that are 4" in diameter by 8" long. Here's the start:
Clearly I'm a n00b at this stuff. The lighting sucks, and the aluminum rollers don't look quite right. I was particularly proud of the way the bearings turned out, though. It turns out that creating knurls in such a program is not a simple task. I followed one tutorial and found it to be sub-par. I think I may just "fake it" with a texture. On to creating the frame!
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12-28-2007, 03:55 AM
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#2
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Flyfisherman/brewer
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Join Date: Sep 2006
Location: Ontario, Canada
Posts: 4,910
Liked 15 Times on 15 Posts Likes Given: 4
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Very nice! A texture would definitely be the way to go for knurling I think. It would be a pretty big job to render something like that, not too mention making the designer really slow while any of it was on screen.
I've been using various CAD packages for years to design my cabinets and such (cabinet making is a hobby for me, plus my dad is a carpenter/cabinet maker, I guess it's in my blood). I've been playing around with google sketchup lately to design a milling station to go with my new monster mill.
I'll have to check out blender, I haven't been paying enough attention to linux software lately. 
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12-28-2007, 04:03 AM
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#3
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Nothin' like a lil 60 grit...
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Join Date: Jul 2006
Location: Southwest
Posts: 13,316
Liked 377 Times on 235 Posts Likes Given: 38
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Google Sketchup is a fantastic tool for things like this. It doesn't run well under Wine, else you'd probably be seeing a Sketchup screenshot above. Blender is incredibly powerful, but I'm finding that it can be very tedious. Check out this rendering, designed in some unnamed watchmaking CAD program but textured and rendered in Blender (NOT mine - credits below):
The rest of the gallery can be found here, and there's a discussion about it on a Blender forum.
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12-28-2007, 04:09 AM
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#4
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Flyfisherman/brewer
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Join Date: Sep 2006
Location: Ontario, Canada
Posts: 4,910
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That is amazing! Reminds me of some of the stuff the engineers at the office are doing to 'wow' clients now. They're using Inventor I think. Blender sounds excellent, I'm going to have to check it out.
SketchUp needs .NET1.1, I wonder if it would run at all on mono (probably not, I have a feeling they hook into directx somehow).
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12-28-2007, 12:48 PM
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#5
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Join Date: Dec 2007
Location: Susquehanna Valley, PA
Posts: 1,563
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Blender - I installed the program and attempted to use it 4 times and got no where. Being a CAD guy and very familiar with AutoCAD, I installed 3Ds Max and was blown away... I started modeling cars and slowly stopped using the program b/c work got super busy...
I've also dabbled in SU and it's a wonderful program as well, very user-friendly! and you're work is amazing! I've only modeled houses and landscapes, your detail is wonderful...
glad to see another fellow fabricator in the house!
__________________
Yes, I'm the guy who set his sniper suit on fire last halloween...
Fire/EMS of HBT.com
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12-28-2007, 01:17 PM
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#6
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Join Date: Nov 2005
Location: Newport News, VA
Posts: 687
Liked 1 Times on 1 Posts
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I'll take Sketchup over any other modeling program I have tried, and since I have 2/3 of the entire campus done including photo wrapping I have a little experience. Sketchup is the easiest to use and become effective with.
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Drinking - Peanut Butter Oatmeal Stout, Barleywine, Saison, APA, Strawberry mead
In the Works - Summer Rye for my wedding, May 15, 2010
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12-28-2007, 01:41 PM
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#7
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Join Date: Aug 2006
Location: Oxford, PA
Posts: 1,908
Liked 5 Times on 4 Posts Likes Given: 1
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Where you movin to Yuri?
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12-28-2007, 01:54 PM
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#8
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Join Date: Nov 2006
Location: Ohio
Posts: 7,817
Liked 25 Times on 25 Posts Likes Given: 4
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Quote:
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Originally Posted by Ryan_PA
Where you movin to Yuri?
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I believe he said something about Groom Lake 
__________________
Quote:
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Originally Posted by the_bird
Well, if you *love* it.... again, note that my A.S.S. has five pounds.
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12-28-2007, 06:43 PM
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#9
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Nothin' like a lil 60 grit...
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Join Date: Jul 2006
Location: Southwest
Posts: 13,316
Liked 377 Times on 235 Posts Likes Given: 38
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Quote:
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Originally Posted by Ryan_PA
Where you movin to Yuri?
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Moving to SW Texas in March.
I did a little more work with Blender this morning. The entire roller mechanism is modeled now, but mostly I've been messing with lighting and textures. I didn't put the knurled texture on the rollers - instead they're just roughened up a bit (which might not be a bad idea in practice...). There's a reflective "floor," so the bottoms of the rollers are visible as well.

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12-28-2007, 07:09 PM
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#10
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United States Mashtronaut
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Join Date: Nov 2006
Location: Edmond, OK, Oklahoma
Posts: 3,068
Liked 18 Times on 17 Posts Likes Given: 3
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Wow, I think I just found a new obsession. Thanks guys for the crack. I will spend hours drawing now on google sketchup. If I had a wife or g/f she would surely put out a hit on Yuri just for stimulating my grey matter this way, and the rest of you would get the "two Italians with trench coats and hammers" showing up on your dorrstep. :P Thanks, for reals. 
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"Beer... Nutritious and Delicious!"
"It's like a 15.5 gallon Mr. Beer!"
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