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Old 11-09-2007, 04:36 PM   #41
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Quote:
Originally Posted by Whiskey®
Yeah, downloaded the demo earlier today, definitely a title I'm going to have to buy.

Here are few screenies I took from the demo, for the folks who want to see what it looks like.

This is the PC version obviously.
It may be hard to believe, but the ps3 and 360 versions look just as good.
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Old 11-09-2007, 04:41 PM   #42
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Some actual gameplay.

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Old 11-09-2007, 05:16 PM   #43
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That timeshift demo on PS3 is also pretty sweet. Nothing like slowing down/stopping time and wasting 30 dudes with assault rifles.

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Old 11-09-2007, 05:35 PM   #44
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Originally Posted by Ó Flannagáin
It may be hard to believe, but the ps3 and 360 versions look just as good.
Not hard to believe at all, the 360 and PS3 are on par with the average game PC. My current PC (and the one the screenies were taken from) is running 2 year old hardware, and the game still runs very well, at least the demo.
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Old 11-09-2007, 06:10 PM   #45
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Originally Posted by Ó Flannagáin
True, true. Not always equal financial succes, (Lair) but FFXIII and MGS4 are going to be huge. When you put a lot of time in it, and do it right, it can and will be successful and make a game that is way better (which is what I care about) than those that are spit out real quick.
Lots of money, lots of talent and lots of time doesn't mean you can and will be successful. It does mean that if you AREN'T wildly successful you will loose your ass. Just ask Romero

There are several really good games out there that were 'spit out real quick'. Because quality, depth of play and good work doesn't have to take a long time every time. Not every game needs to innovate to be good (and in fact a very small percentage of games touted as 'innovative' actually innovated anything). Nor does a game have to push the limits of what is possible to be a good game.

Back to the subject of developing to specific platforms here's someone in the industry in a leadership role saying stuff simliar to what I've been saying:

Notably, Lazard's Colin Sebastian stated: "We expect THQ to remain more closely aligned with Nintendo and Microsoft platforms over the next couple of years, reflecting THQ’s historical strength on handhelds (GBA and DS), increasing development slate for Nintendo’s Wii, early success with titles on the Xbox 360 (e.g. Saints Row) and a slower ramp on the PS3."


His statement is not unlike words I have heard uttered in 2 other major game studios by people in positions to make those kinds of decisions.
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Old 11-09-2007, 06:49 PM   #46
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We can go back and forth with game studio's perspectives all day. We have to remember that Microsoft and Sony have different pulls with different studios. here we have Ubisoft's president talking about how its no harder to develop for the ps3 than the 360: http://www.gamesindustry.biz/content_page.php?aid=30375

The fact is, they are both superior machines. The ps3 has a much smaller chance of breaking and it comes with all the bells and whistles (bluetooth, wireless controllers, wifi, HDMI, free internet play and so on). The ps3 will be around for a long time, and has a killer line up of games out and coming out.

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Old 11-09-2007, 11:00 PM   #47
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Epic head, Mark Rein: http://www.pro-g.co.uk/news/09-11-2007-6856.html

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Old 11-17-2007, 07:12 PM   #48
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ok, I take it all back - COD4 is one bad ass game... I don't play FPS on anything but the PC and decided to download it from Steam (no CDs to muck with). I've only played the first few levels but that is one intense game...

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Old 11-20-2007, 01:51 PM   #49
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Quote:
Originally Posted by Ó Flannagáin
We can go back and forth with game studio's perspectives all day.
You are certainly right on the talking head quotes. We could find a series of those and all we'd know is that people who talk to reporters give memorable quotes.

On the other hand when you talk to actual developers and you look at actual development schedules it becomes clear that you need special time devoted to PS3's Cell tech to come to market. This is not the case with the 360, whose assets and tech convert to the PC build effortlessly.
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Old 11-20-2007, 01:54 PM   #50
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Quote:
Originally Posted by John Beere
ok, I take it all back - COD4 is one bad ass game... I don't play FPS on anything but the PC and decided to download it from Steam (no CDs to muck with). I've only played the first few levels but that is one intense game...
Single player is a tad short as I see it but it was intense and the gameplay was certainly varied.

I have to say that I was earnestly disappointed at how scripted and linear the sniper mission was. I really wanted to be able to try differnet angles, different hides, different approaches. None of that was really allowed for.
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