Originally Posted by Ó Flannagáin
True, true. Not always equal financial succes, (Lair) but FFXIII and MGS4 are going to be huge. When you put a lot of time in it, and do it right, it can and will be successful and make a game that is way better (which is what I care about) than those that are spit out real quick.
Lots of money, lots of talent and lots of time doesn't mean you can and will be successful. It does mean that if you AREN'T wildly successful you will loose your ass. Just ask Romero
There are several really good games out there that were 'spit out real quick'. Because quality, depth of play and good work doesn't have to take a long time every time. Not every game needs to innovate to be good (and in fact a very small percentage of games touted as 'innovative' actually innovated anything). Nor does a game have to push the limits of what is possible to be a good game.
Back to the subject of developing to specific platforms here's someone in the industry in a leadership role saying stuff simliar to what I've been saying:
Notably, Lazard's Colin Sebastian stated: "We expect THQ to remain more closely aligned with Nintendo and Microsoft platforms over the next couple of years, reflecting THQ’s historical strength on handhelds (GBA and DS), increasing development slate for Nintendo’s Wii, early success with titles on the Xbox 360 (e.g. Saints Row
) and a slower ramp on the PS3."
His statement is not unlike words I have heard uttered in 2 other major game studios by people in positions to make those kinds of decisions.